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Voodoo Shack: When Voodoo is what you do™

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Quake3 Arena

v1.17, Demo001.  This is still one of the very best overall benchmarks by which to compare video cards.  It has excellent and reliable characteristics, not to mention the engine is still being used in the newest available games (like RTCW).   Benchmarks were made at both available high-end factory clock speeds for the Voodoo3.  A 200MHz version was also sold in the Falcon Voodoo3 3500 Special Edition, but it is a very rare card and wasn't as readily available as the standard V3 3000 and 3500.  Default "normal" settings were used for 16bit color, and default "hi quality" settings for 32bit.  The V3 wasn't tested in the latter settings since it doesn't render in 32bit color.

Quake3 V5 (2)* V5 (1)** V4 V3 (166) V3 (183)
640x480x16 112.4 111.9 111.1 101.2 106.1
800x600x16 111.3 91.3 91.3 70.8 78.8
1024x768x16 100.8 58.2 58.1 46.0 48.9
1280x1024x16 68.4 34.1 34.4 28.2 29.3
1600x1200x16 44.2 22.7 23.1 19.4 21.7
640x480x32 109.0 95.0 95.8 - -
800x600x32 103.0 64.2 66.2 - -
1024x768x32 75.8 38.4 41.0 - -
*(2) V5 5500 using both VSA100's
**(1) V5 5500 using single VSA100

Click for larger image

The VSA100 really slaps down the Voodoo3 in Q3A.  A combination of better OpenGL rendering and texture compression really does the job, and the V3 just isn't even in the same ball park.  Even when I disabled Compression, I was only 2-5FPS lower in each benchmark, so chalk this one up to VSA100 superiority.  Are there other factors here?  Who knows, but VSA100 is definitely the undisputed top dog.

Notice how the V5 in Single Chip mode is nearly identical to the V4 4500, especially in 16bit.  This makes perfect sense, since if you halve every V5 specification you have a V4.  It's good to know that if one of your VSA100 chips goes south on your V5, you can  still use it as a make-shift V4 4500.  The rest of the benchmarks confirm that the V4 4500 and the V5 5500 are extremely close in overall performance.  The only noteworthy deviance from this was that the V4 4500 had a slight edge over the V5 single chip in 32bit color.  But as you can tell from the Q3A benchmarks, we're talking a few FPS difference at most.

Unreal Tournament - GLIDE

v4.36, Thunder.dem, all detail and lighting settings maximum.   This is one great game, but it sure leaves alot to be desired as a game benchmark.   The Unreal Engine simply is very CPU dependant, and it doesn't scale to resolution as well as Q3A.  That is until Reverend came out with his Thunder.dem demo, which provides a more realistic representation of in-game performance and resolution scaling.   You can download the Thunder.dem for yourself and benchmark UT as it was meant to be, in-game.

UT-GLIDE V5 (2) V5 (1) V4 V3 (166) V3 (183)
640x480x16 97.58 91.25 91.0 89.85 93.55
1024x768x16 86.93 47.21 47.48 45.66 51.09
1600x1200x16 44.68 21.42 21.71 21.56 25.50

UT_Glide.jpg (27813 bytes)

If you prefer the gory details:

V5 5500 (2)
640x480x16 = min: 58.38 max: 189.92 avg: 97.58
1024x768x16 = min: 52.41 max: 136.15 avg: 86.93
1600x1200x16 = min: 15.9 max: 66.67 avg: 44.68

V5 5500 (1)
640x480x16 = min: 59.75 max: 141.38 avg: 91.25
1024x768x16 = min: 21.52 max: 69.60 avg: 47.21
1600x1200x16 = min: 9.53 max: 31.18 avg: 21.42

V4 4500
640x480x16 = min: 58.16 max: 137.92 avg: 91.0
1024x768x16 = min: 18.83 max: 68.33 avg: 47.48
1600x1200x16 = min: 9.97 max: 31.57 avg: 21.71

V3 3000
640x480x16 = min: 60.06 max: 138.21 avg: 89.85
1024x768x16 = min: 17.13 max: 66.77 avg: 45.66
1600x1200x16 = min: 9.42 max: 35.75 avg: 21.56

V3 3000 (183MHz)
640x480x16 = min: 59.40 max: 153.93 avg: 93.55
1024x768x16 = min: 19.72 max: 74.92 avg: 51.09
1600x1200x16 = min: 10.87 max: 39.19 avg: 25.50

The Voodoo3 is equal to the V4 4500 in GLIDE for all practical purposes.  While the V4 edges it out slightly at 166MHz, it takes a back seat to the V3 at the factory 183MHz clock speed of the V3 3500.   All things considered, clock for clock in GLIDE the V4 and V3 average exactly 1FPS difference at resolutions tested!

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